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Arma 3: Apex Edition [v 1.90.145381 + DLCs] (2013) PC | RePack от SpaceX


  • Размер торрент: 23.96 GB
  • Категория: Игры для PC / Action/Shooter
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  • Дата обновления:05.03.2019
  • Arma 3: Apex Edition [v 1.90.145381 + DLCs] (2013) PC | RePack от SpaceX

    Год выхода: 2013
    Жанр: Simulation, Action, FPS
    Разработчик/Издательство: Bohemia Interactive
    Язык интерфейса: EN/FR/DE/ES/BR/PL/CN/KR/TR + Русский
    Язык озвучки: Английский
    Тип издания: RePack
    Таблетка: Вшита (CODEX)

    Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
    Процессор: Intel® Core™ i3 2.66 GHz
    Оперативная память: 4096 Mb
    Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
    Графический ускоритель: 1024 Mb, OpenGL 3.0
    Свободное место на HDD: 34 Gb

    Arma 3 – это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда, - после нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!

    Update v1.90.145381

    Below you can find the CHANGELOG

    HIGHLIGHTS
    - Added: Improved multiplayer security*
    - Added: Additional olive reskins for NATO Pacific vehicles**

    GAMEPLAY
    - Added: A new variant of the Dragon Teeth (old looking)
    - Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles
    - Added: Gorgon commander now has a settle-in animation
    - Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion
    - Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
    - Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
    - Tweaked: Static AA and AT now use the Titan AT and AA FM descrptions
    - Tweaked: Improved the syntax of the power line wire destruction scrpt
    - Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes
    - Fixed: AI can now walk inside of Castle Tower
    - Fixed: Gendarmerie Commander Uniform was not displaying insignia
    - Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
    - Fixed: AAF crewmen were respawning with a wrong vest
    - Fixed: The ADR-97 magazine name did not mention the caliber
    - Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
    - Fixed: Xi'an FFV seat view when in optics mode
    - Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)
    - Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)
    - Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)
    - Fixed: Hatchback fuel & engine hitpoints

    VISUAL
    - Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer
    - Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).
    - Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
    - Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
    - Tweaked: A bullet gets hidden now when reloading the Protector 9mm
    - Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)
    - Fixed: SPAR-16S pistol grip textures
    - Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
    - Fixed: Shading issues of the UAV Terminal models
    - Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
    - Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied
    - Fixed: White edges on the icons of some of the accessories
    - Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage
    - Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher

    WARLORDS
    - Added: 64 player version of the Whole Altis scenario
    - Added: 32 player version of the Malden scenario
    - Added: 32 player version of the Stratis scenario
    - Added: Individual asset lists
    - Added: The sector zone restriction border width is now customizable for each sector in the module window
    - Added: The maximum group size is now defined in the Warlords Init module
    - Added: You can now further customize various classes for dynamically spawned assets
    - Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
    - Tweaked: Asset requesting routines for AI
    - Tweaked: Path planning routines for AI
    - Tweaked: Dead unit deleting procedures
    - Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack
    - Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills
    - Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering
    - Fixed: Vehicle descrptions in some languages were too long
    - Fixed: Some airdropped assets could fall too abruptly
    - Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
    - Fixed: Some modded airplanes would crash upon landing
    - Fixed: Ejection seats and canopies from fighter jets no longer block runways
    - Fixed: Some airplanes would need to double-take a landing
    - Fixed: The mode would not work properly in a singleplayer environment
    - Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI
    - Fixed: Static defenses are now properly calculated towards the maximum amount of assets
    - Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished
    - Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector
    - Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario
    - Fixed: Various scrpt errors
    - Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings
    - Fixed: Several misleading Spanish translations
    - Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
    - Fixed: Some independent garrison units would occasionally still carry mortar bags

    ING
    - Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)
    - Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker
    - Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
    - Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
    - Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
    - Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
    - Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
    - Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
    - Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly
    - Fixed: Eden Editor export to SQF got corrupted when exporting attribute expresions longer than 8096 characters
    - Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario
    - Fixed: Pushing items of the same priority in the Priority Queue function
    - Fixed: DateTime function calculation for when the date goes over the actual year

    GENERAL
    - Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
    - Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
    - Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)
    - Fixed: Proxies were not considered for object actions, only the parent object
    - Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)
    - Changed: Vanguard game type is no longer highlighted
    - Fixed: Localization typos
    - Updated: Stand-alone Windows Dedicated Server (1.90)
    - Updated: Stand-alone Linux Dedicated Server (1.90)
    - Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    - Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    - Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut

    Особенности Игры
    РАЗНООБРАЗИЕ ВООРУЖЕНИЙ
    Вас ждёт множество видов оружия — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов.
    ТАКТИКА И СЦЕНАРИЙ
    Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий. ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя.
    ИГРОВОЙ ДВИЖОК
    Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью.Теперь появилась возможность погружаться под воду!

    Особенности RePack
    Основное
    Установи и играй!
    За основу взята лицензия Steam | Apex Edition (ID: 95419)
    Версия игры: v1.90 build 145381
    EN/RU Инсталлер
    Запуск игры с рабочего стола
    Смена языка в меню игры
    Качество аудио 100%
    Качество видео 100%
    Дополнения
    Arma 3: Zeus
    Arma 3: Karts
    Arma 3: Helicopters
    Arma 3: DLC Bundle 1
    Arma 3: Marksmen
    Arma 3: Apex
    Arma 3: Laws of War
    Arma 3: Jets
    Arma 3: DLC Bundle 2
    Arma 3: Malden
    Arma 3: Tac-Ops Mission Pack
    Arma 3: Tanks
    Прочее
    Arma 3: Maps Original/Malden/Apex EN + RU (.pdf)
    Arma 3: Tactical Guide (.pdf)
    Arma 3: Original Soundtrack (.mp3)
    ::Релиз от SpaceX::






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    обновлен: 5-03-2019, 11:18 Размер: 23.96 GB
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