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Surviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceX


  • Размер торрент: 3.11 GB
  • Категория: Игры для PC / стратегия
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  • Дата обновления:05.04.2018
  • Surviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceX

    Год выхода: 2018
    Жанр: Simulation, Strategy, 3D
    Разработчик/Издательство: Haemimont Games / Paradox Interactive
    Язык интерфейса: EN/FR/DE/ES/BR/PL + Русский
    Язык озвучки: Английский
    Тип издания: RePack
    Таблетка: Не требуется (GOG | DRM-Free)

    Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
    Процессор: Intel® Core™ i3 2.66 GHz
    Оперативная память: 4096 Mb
    Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
    Графический ускоритель: 2048 Mb, OpenGL 3.0
    Свободное место на HDD: 6 Gb

    Surviving Mars – это научно-фантастический симулятор поселения, где вашей целью будет колонизировать Марс и не умереть в процессе. Выберите космическое агентство, которое будет обеспечивать вам логистику и финансовую поддержку, затем определитесь с местом для колонии. Возводите купола и остальную инфраструктуру, исследуйте новые возможности, используйте дронов, чтобы усовершенствовать и расширять ваше поселение. Выращивайте еду, добывайте минералы или же просто расслабляйтесь в баре после тяжелой рабочей смены. Но самое главное — не давайте погибать колонистам. Что не самая простая задача на неизведанной планете.
    Update 2 (Spirit Update)
    Цитата
    Кто-то писал:
    Below you can find the CHANGELOG:

    Major Changes

    - Science Institute renamed to Hawking Institute in tribute to Stephen Hawking
    - Added Birth Control Policy in domes. You can now set births to allowed or forbidden (Ctrl + LMB sets birth control policy in all domes)
    - Increased max zoom out distance
    - Optimized the way colonists pick workplaces. Colonists should now pick the best workplace for their specialization correctly and much faster
    - Added "Reassign All" button to drones which reassigns all drones from this commander or orphaned drones in the area
    - Colonists will no longer try to walk kilometers on foot to resettle resulting in them dying from lack of oxygen
    - Rover Command AI tech now removes the batteries of all rovers
    - Added a keybinding (default: i) that hides/shows resource & anomaly icons on the map
    - Rovers are more likely to effectively use tunnels
    - Rovers pathfinding improved
    - Added free camera option in Photo Mode

    Mods

    - Published most of the game code for reference purposes
    - Added cheats menu to mod editor
    - Mod editor now loads a map with a prebuilt colony
    - Enabled a Lua console on the mod editing map
    - Localization tables from mods can now localize the main menu
    - Mod docuentation fixes
    - Allowed renaming of mods
    - Added support for PNG files in mod cover images
    - Easier way of adding technologies, research points and applicants from mission sponsor and commander profile mods
    - UI modding: templates
    - Infopanel modding: all templates in groups InfopanelHeader and InfopanelContent
    - Added list of technologies to docuentation
    - Added autoattaches and night lighting objects to modding docuentation

    Gameplay

    - Extended the range rovers need to be in to recharge from cables. The RC Transport looks for cables in the start and ending point of transport routes automatically
    - Lowered the chance for idiot flaw to appear in the colony and applicant pool
    - Space Rehabilitation tech removes flaws before newly arrived colonists decide in which dome to settle
    - Fixed an issue where shuttles could fail to pick up a colonist for resettlement
    - Fixed an issue where some buildings connected to a very large power network failed to get power
    - Reserved residence slots are released if the colonist can't reach the dome during resettlement
    - Salvaging a rocket without its cargo unloaded should no longer leads to stuck drones
    - Colonists that fail to reach a dome won't constantly try to reach it again and again
    - Dome Streamlining tech now affects the Geoscape Dome
    - Construction Nanites no longer construct sites that are turned off
    - Renegades and rogue drones no longer target construction sites
    - Superconducting Computing now provides less research points
    - General Training tech now has flavor text
    - Fuel Refinery now has the Factory AI upgrade
    - Colonists are now immune to Earthsick when playing with IMM sponsor
    - Colonists no longer reserve residential slots in faraway domes if shuttle hubs are not operational (e.g. during a dust storm)
    - Triboelectric Scrubber no longer scrubs buildings inside domes
    - Colonists can now be manually assigned to training (School, University, Sanatorium)
    - It is no longer possible to select the same trait multiple times in Schools
    - Construction of building upgrades is now serviced by more drones
    - Fixed a bug with calculations of modifiers and small amounts of research points
    - Fixed an exploit that allowed the construction of buildings via keybindings without the necessary tech
    - Fixes for the mystery log of the Spheres mystery
    - Fixed an issue which caused colonists to eat less food. Boosted production of farms slightly to compensate for the increased consumption.

    UI

    - “Research complete” notification now shows the tech deion in question on rollover
    - Added option to rename buildings
    - Shuttle Hub now shows information about shuttle load across the colony
    - Botanists & Geologists have new icons
    - Changed dome quarantine button to Immigration Policy control
    - Merged the "Assign Workplace", "Assign Residence" buttons for colonists into a single button "Assign to Building"
    - Added an indicator which traits are selected in schools and sanatoriums when selecting traits
    - Keybindings for rover commands now work correctly
    - Fungal Farm Automation upgrade now uses correct icon
    - Allowed rebinding of camera zoom in/out and camera tilt keybindings
    - Seniors are no longer considered "outside the workforce" after researching Forever Young
    - Drone workload information added to RC Rover
    - Fixed a bug where rocket fuel was not displayed in certain cases
    - Rocket pins no longer blink ready during dust storms
    - Selecting a building while the build menu is open no longer causes the building's AOE visuals to break
    - Hints for game speed, camera controls and orbital probes now display bound keys correctly
    - Added an error message when trying to overwrite a save during upload to cloud
    - Added confirmation prompt when closing the Filter UI
    - Exports notification now shows accumulated funding if multiple rockets arrive on Earth consecutively
    - Added salvage button to the info panel of pipes, valves and switches
    - Excess fuel caused by Advanced Martian Engines is now unloaded from rockets before take off
    - "Daily Production" changed to "Production per Sol"; "hourly production" changed to "production"
    - Renamed a control hint to "Queue on top" in the research UI
    - Added new icons for Construct Drone and Dismantle Drone button
    - Vacant residential slots text in domes no longer includes slots from nurseries
    - Officers are no longer called "security" in filter UI
    - Cargo rocket UI now shows the number of resources in the colony on rollover of a given resource
    - Depots resource icon is no longer mirrored
    - Colonists can no longer be manually assigned while they are in the process of resettling
    - Autonomous Drone Hubs and Sensor Towers no longer display an empty power consumption section in their info panel
    - Implemented tutorial hint for building upgrades
    - Updated credits

    Other

    - Domes no longer get constantly dusted. Only domes that are turned off or not working are dusted.
    - Children now play around in the school (visualization only)
    - Fixed some issues in the trajectory of shuttles
    - Glass decals are removed when the dome is destroyed
    - Domes no longer leave grass behind when destroyed
    - Recharge stations no longer turn their light off when a drone visits them
    - More precise slider for time of day in Photo Mode
    - All adult colonists now have the same walking speed
    - Cargo shuttles return to the hub when it's being destroyed
    - Increased number of lights at night
    - Photo Mode night lights of building match in-game lights
    - Photo Mode particle effects fixed
    - Various performance optimizations
    - Various stability improvements
    - Various sound FX tweaks
    - CO2 geysers only erupt sporadically, as intended
    Особенности Игры
    ПЕРВАЯ ВНЕЗЕМНАЯ КОЛОНИЯ ЧЕЛОВЕЧЕСТВА
    Чтобы построить поселение в условиях, не приспособленных для жизни, вам придется хорошо все продумать и спланировать. В случае ошибки вам грозят не пробки на дорогах, а смерть колонистов. Перебои с электричеством на планете с непригодной к дыханию атмосферой обойдутся слишком дорого.
    ИССЛЕДУЙТЕ ТАЙНЫ МАРСА
    Красная планета хранит множество секретов — в лучших традициях Кларка и Азимова. В каждом из прохождений игроки могут столкнуться с одной из тщательно проработанных загадок Марса. И их изучение может привести колонию к процветанию или к катастрофе.
    РЕТРОФУТУРИСТИЧЕСКИЙ СТИЛЬ
    Классический футуризм 1960-х в современной обработке, яркий и элегантный. Пришло время исследований и приключений!
    Особенности RePack
    Основное
    Установи и играй!
    За основу взята лицензия GOG (ID: 1424717003)
    Версия игры: v1.0 от 05.04.2018
    EN/RU Инсталлер
    Запуск игры с рабочего стола
    Смена языка в меню игры
    Качество аудио 100%
    Качество видео 100%
    Дополнения
    Surviving Mars: Stellaris Dome Set
    Прочее
    Surviving Mars: ModTools

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    Surviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceXSurviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceXSurviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceX



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    обновлен: 5-04-2018, 17:40 Размер: 3.11 GB
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